DOMENICO QUARANTA

The (art) world we actually have does not meet my standards

Archive for the ‘Turin’ tag

Dynamo (2004)

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Han Hoogerbrugge

Han Hoogerbrugge

dynamo
Curated by Valentina Tanni and Domenico Quaranta
Online exhibition organized as part of the event epi-démia: tre giorni di arte contemporanea a Palazzo Nuovo. Torino, Palazzo Nuovo, October 11 – 13, 2004.

epi-demia.org

dynamo è una rassegna di progetti in rete che intende verificare alcune declinazioni del concetto di contaminazione. Un concetto forse fin troppo generico, dato che l’arte, da sempre, è contaminata o contaminante. E la net art ancora di più. Ha detto il duo olandese Jodi.org nel 1997: “C’è questo slogan hacker: ‘Amiamo i vostri computer’. Anche noi entriamo nei computer della gente. E avere accesso al computer di qualcuno ci onora. Sei molto vicino a una persona quando sei sul suo desktop.” A 7 anni da quella storica dichiarazione, il senso dell’arte in rete è tutto qui.
Per questo, non è facile selezionare questa o quella declinazione del concetto di contaminazione. Ne abbiamo scelte tre, che ruotano attorno ai concetti di “genere”, di “virus” e di “disciplina”. Il primo e il secondo termine non esigono troppe spiegazioni: si tratta, rispettivamente, dell’ibridazione tutta postmoderna tra generi e livelli espressivi e della contaminazione informatica per eccellenza, quella dei bug che infestano la rete. Quanto alla terza categoria, la net art ha dimostrato lungo tutta la sua vicenda una grande disponibilità a ibridarsi con altri saperi specifici, e con altre categorie di attività: la politica, l’attivismo, l’economia, il diritto, le biotecnologie, il marketing, lo spionaggio… Abbiamo pescato nel mucchio, e ne è uscito il pesce più strano, quello che raramente ha avuto occasione di combinarsi con ciò che normalmente intendiamo per arte.
[Domenico Quaranta & Valentina Tanni]

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Written by Domenico Quaranta

September 7th, 2009 at 6:40 pm

GameScenes / Videoludic Scenaries (2005)

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Nullsleep, New York Romscapes

Nullsleep, New York Romscapes

GameScenes / Videoludic Scenaries

curated by Domenico Quaranta
as a section of Piemonte Share Festival 2005, Turin (Italy), Palazzo Cavour, February 24 febbraio – March 1, 2005.

Featured artists: Mauro Ceolin (ITA), Jeremiah Johnson aka nullsleep (USA), John Klima (USA), Martin Le Chevallier (FRA), Gonzalo Frasca – Newsgaming (URY), Selectparks (AU), Antonio Riello (ITA), Josh On (USA), Carlo Zanni (ITA), Brody Condon (USA), JODI (NLD), Kinematic Collective (USA), RETROYOU (ESP), Eddo Stern (USA), Josephine Starrs & Leon Cmielewski (AUS), TWCDC (USA), 8bitpeople (nullsleep’s selection); Micropupazzo (ITA – DE); Role Model (Johan Kotlinski, SWE); Tonylight (ITA); Oliver Wittchow (DE); Gameboyzz Orchestra (POL).

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Written by Domenico Quaranta

September 7th, 2009 at 6:30 pm

Radical Software

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Critical text written for the exhibition Radical Software, hosted by the Share Festival, Turin, 08.03.2006 – 12.03.2006.

If we leave aside its historical precedents, Software Art, in its classical definition formalized by the Jury Statement of “Transmediale 2001” [1] and extended by Florian Cramer [2], saw the light in 1997 with The Web Stalker of the English Group I/O/D and with the theoretical speculation started by one of the software authors, Matthew Fuller. Right from this first example and definitions, Software Art reveals its radical nature. The fact itself of transforming software from a mere instrument into “subject” and “contents” of a cultural and artistic reflection represents a Copernican revolution liable to be considered as heresy. Similarly heretic is the idea of adopting a language (HTML), a protocol of communication (HTTP) and the whole system of cultural objects (the web) and make them visible in a form that contrasts with their own original function. Software Art is radical even in its most harmless and politically neutral manifestations; when, in addition, it overturns the structure of the browser in controversy with the standardization of its interfaces, and when it adopts a slogan that sounds like: “software is mind control, get some”, then the controversy turns into poetics, the prime mover of a creative process.

RADICAL SOFTWARE is an exhibition including some recent examples of radical software. The name pays explicit homage to the magazine founded by Ira Schneider and Beryl Korot in 1970, that had the merit to combine, for the first time, political considerations and use of the media (in that case mainly video and television).

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Written by Domenico Quaranta

September 7th, 2009 at 4:58 pm

Radical Software (2006)

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Epidemic, Antimafia

Epidemic, Antimafia

RADICAL SOFTWARE

curated by Domenico Quaranta

PIEMONTE SHARE FESTIVAL 2006 – LIMITLESS
TORINO, ACCADEMIA ALBERTINA, 08.03.2006 – 12.03.2006
web. http://www.toshare.it/ – mail. info@toshare.it

Featured Artists: ][MEZ][, [EPIDEMIC], AMY ALEXANDER, CORY ARCANGEL (BEIGE) + PAPERRAD, MARKETA BANKOVA, WAYNE CLEMENTS, GUERRIGLIAMARKETING.IT + MOLLEINDUSTRIA.IT, PETER LUINING, K-HELLO, MOLLEINDUSTRIA.IT, ROVEBOTICS, UBERMORGEN.COM featuring ALESSANDRO LUDOVICO & PAOLO CIRIO.

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Written by Domenico Quaranta

September 7th, 2009 at 4:52 pm

Recombinant conversation with four software’s artists

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Limiteazero. Photo Marius Watz

Limiteazero. Photo Marius Watz

Published in Domenico Quaranta (ed), C.STEM. Art Electronic Systems and Software Art, Teknemedia, Turin 2006. Catalogue of the exhibition, Turin, June 1 – 2, 2006.

GENERATIVE ( I N T E R ) VIEWS
Recombinant conversation with four software’s artists

DOMENICO QUARANTA: What is, for you, generative art?

MARIUS WATZ: Generative art is an art practice where the artist uses a set of rules or systems to produce the artwork, usually with some degree of randomness or autonomy. The system is not just a tool, but an artwork in its own right. Instead of a single static object, the process becomes the work. In my own work it means that instead of drawing a picture I create a piece of software that can draw a million pictures, based on rules that I define and experiment with to produce organic results. Some of my works I call “drawing machines”, in reference to the fact that they use dynamic models of kinetic behavior, which can be compared to the act of drawing.

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Written by Domenico Quaranta

September 7th, 2009 at 4:40 pm