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	<title>DOMENICO QUARANTA &#187; gamescenes</title>
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	<link>http://domenicoquaranta.com</link>
	<description>The (art) world we actually have does not meet my standards</description>
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		<title>Gamescenes reviewed!</title>
		<link>http://domenicoquaranta.com/2010/02/gamescenes-reviewed/</link>
		<comments>http://domenicoquaranta.com/2010/02/gamescenes-reviewed/#comments</comments>
		<pubDate>Thu, 04 Feb 2010 20:32:30 +0000</pubDate>
		<dc:creator>Domenico Quaranta</dc:creator>
				<category><![CDATA[2010]]></category>
		<category><![CDATA[BOOKS]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[gamescenes]]></category>

		<guid isPermaLink="false">http://domenicoquaranta.com/?p=982</guid>
		<description><![CDATA[A late, but nice, review of Gamescenes. Art in the Age of Videogames, the book I edited in 2006 together with Matteo Bittanti. On Nextgame.it, by Lorenzo Antonelli (via Gamescenes.org).]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-983" href="http://domenicoquaranta.com/2010/02/gamescenes-reviewed/videoletture_zgs39/"><img class="alignnone size-medium wp-image-983" title="Gamescenes" src="http://domenicoquaranta.com/wp-content/uploads/2010/02/videoletture_zgs39-400x339.jpg" alt="" width="400" height="339" /></a></p>
<p>A late, but nice, review of <em>Gamescenes. Art in the Age of Videogames</em>, the book I edited in 2006 together with <a href="http://www.mattscape.com/" target="_blank">Matteo Bittanti</a>. On <a href="http://next.videogame.it/videoletture/84192/" target="_blank"><em>Nextgame.it</em></a>, by Lorenzo Antonelli (via <a href="http://www.gamescenes.org/" target="_blank">Gamescenes.org</a>).</p>
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		<title>GameScenes / Videoludic Scenaries (2005)</title>
		<link>http://domenicoquaranta.com/2009/09/gamescenes-videoludic-scenaries-2005/</link>
		<comments>http://domenicoquaranta.com/2009/09/gamescenes-videoludic-scenaries-2005/#comments</comments>
		<pubDate>Mon, 07 Sep 2009 16:30:22 +0000</pubDate>
		<dc:creator>Domenico Quaranta</dc:creator>
				<category><![CDATA[2005]]></category>
		<category><![CDATA[SHOWS]]></category>
		<category><![CDATA[8bit music]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[gamescenes]]></category>
		<category><![CDATA[share festival]]></category>
		<category><![CDATA[Turin]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://domenicoquaranta.com/?p=358</guid>
		<description><![CDATA[GameScenes / Videoludic Scenaries curated by Domenico Quaranta as a section of Piemonte Share Festival 2005, Turin (Italy), Palazzo Cavour, February 24 febbraio &#8211; March 1, 2005. Featured artists: Mauro Ceolin (ITA), Jeremiah Johnson aka nullsleep (USA), John Klima (USA), Martin Le Chevallier (FRA), Gonzalo Frasca &#8211; Newsgaming (URY), Selectparks (AU), Antonio Riello (ITA), Josh [...]]]></description>
			<content:encoded><![CDATA[<p><strong></p>
<div id="attachment_359" class="wp-caption alignnone" style="width: 410px"><strong><img class="size-medium wp-image-359" title="morningside_new_york_flying_goomba_02-25-04" src="http://domenicoquaranta.com/wp-content/uploads/2009/09/morningside_new_york_flying_goomba_02-25-04-400x294.jpg" alt="Nullsleep, New York Romscapes" width="400" height="294" /></strong><p class="wp-caption-text">Nullsleep, New York Romscapes</p></div>
<p></strong></p>
<p><strong>GameScenes / Videoludic Scenaries</strong><strong></strong></p>
<p>curated by <strong>Domenico Quaranta</strong><br />
as a section of <strong>Piemonte Share Festival 2005</strong>, Turin (Italy), Palazzo Cavour, February 24 febbraio &#8211; March 1, 2005.</p>
<p><strong>Featured artists:</strong> Mauro Ceolin (ITA), Jeremiah Johnson aka nullsleep (USA), John Klima (USA), Martin Le Chevallier (FRA), Gonzalo Frasca &#8211; Newsgaming (URY), Selectparks (AU), Antonio Riello (ITA), Josh On (USA), Carlo Zanni (ITA), Brody Condon (USA), JODI (NLD), Kinematic Collective (USA), RETROYOU (ESP), Eddo Stern (USA), Josephine Starrs &amp; Leon Cmielewski (AUS), TWCDC (USA), 8bitpeople (nullsleep&#8217;s selection); Micropupazzo (ITA &#8211; DE); Role Model (Johan Kotlinski, SWE); Tonylight (ITA); Oliver Wittchow (DE); Gameboyzz Orchestra (POL).</p>
<p><span id="more-358"></span></p>
<p><strong><a href="http://www.toshare.it/" target="_blank">Piemonte Share Festival</a></strong></p>
<p><strong>Exhibition images (Picasa)</strong></p>
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<td style="background: transparent url(http://picasaweb.google.com/s/c/transparent_album_background.gif) no-repeat scroll left center; height: 194px;" align="center"><a href="http://picasaweb.google.com/quaranta.domenico/Gamescenes2005?feat=embedwebsite"><img style="margin:1px 0 0 4px;" src="http://lh6.ggpht.com/_V_OGQBbabQo/SqUz0q9rLnE/AAAAAAAABjU/u-HoHck0358/s160-c/Gamescenes2005.jpg" alt="" width="160" height="160" /></a></td>
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<td style="text-align:center;font-family:arial,sans-serif;font-size:11px"><a style="color:#4D4D4D;font-weight:bold;text-decoration:none;" href="http://picasaweb.google.com/quaranta.domenico/Gamescenes2005?feat=embedwebsite">Gamescenes (2005)</a></td>
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<p><span style="text-decoration: underline;"><strong>Press Release:</strong></span></p>
<p>During the last twenty years, videogame imposed itself as a new cultural form, becoming object of papers and academic research; and as the product of a true cultural industry, which has overcome the cinema industry. It was almost inevitable, therefore, that others artistic and cultural forms would try to start an affair with videogame, in a way that still remains to be studied. Videogames showed literature new narrative techniques, electronic music a new sound; they filled our imagination with new spaces, new landscapes and new icons. But, most of all, the videoludic industry invented and experimented,beforehand on scientists and artists, the forms and languages of the interactive media. It is spreading its own ideology, an ideology that not all gamers are accepting undiscerningly. It is creating new life spaces, new communities, new identities, even a new economy that has nothing to do with virtuality. GameScenes wants to offer to the <strong>PIEMONTE_SHARE_2005</strong> public a selection of works capable of showing the different forms of artistic experimentation that are in someway connected to the videoludic horizon, gathering artists, musicians and writers that look at videogames as an important reference for their activity. The event will feature a conference and an exhibition. The conference will gather <strong>Alessandra C</strong> (writer),                  <strong>Jamie D’Alessandro</strong> (journalist),                  <strong>Matteo Bittanti</strong> (expert in game studies),                  <strong>Alessandro Ludovico</strong> (writer and founder of                  <em>Neural</em> magazine) and                  <strong>Molleindustria</strong>, independent game designer.</p>
<p>The exhibition will open with a performance by Tonylight, Italian artist and gameboy performer, who wants to bring game boy to public spaces using his SolarAudioBag, a portable loudspeaker which functions thanks to a solar panel. The Gameboy, converted into a music synthesizer and used to play music by a keen experimental scene called “gameboy music” or “8 bit music”, will be the first character of the exhibition’s soundtrack, featuring tracks by nullsleep (USA), other members of the 8bitpeople community and major artists on the international scene.</p>
<p>The exhibition will feature the different ways artists relate to the world of videogames, representing a broad spectrum of almost historical works and recent experiments: paintings and prints that adopt a videoludic aesthetic, such as the Solid_Landscapes by the Milan artist <strong>Mauro Ceolin</strong> and the New York Romscapes by J                 <strong>eremiah Johnson a.k.a nullsleep</strong>; artist’s videogames, as                  <strong>Jon Klima</strong>’s The Great Game, on the Afghan War, or Fur’s Painstation consolle and Vigilance 1.0, a game on videosurveillance by the French artist <strong>Martin Le Chevallier</strong>; modified games, from                  <strong>Jodi</strong>’s Wolfenstein version of Lialina’s My Boyfriend Came back from the War to the works by the spanish artist                  <strong>retroyou</strong>, to the great 9/11 survivor, on the Twin Towers’ disaster, by                  <strong>Kinematic Collective</strong>; politically engaged videogames, from Newsgaming’s September 12th to                  <strong>TWCDC</strong> (Together We Can Defeat Capitalism) collective STOP BUSH! All works that show, time and time again, that videogame is changing our way of looking at the real world, and introducing to our collective imagination new narratives and new landscapes; but also that it could become, from an instrument of the cultural standardization and idelogical conditioning, a device for information, report and fight.</p>
<p><strong>GameScenes.Conf</strong><br />
Alessandra C &#8211; Jamie D’Alessandro &#8211; Matteo Bittanti &#8211; Alessandro Ludovico – Molleindustria &#8211; Oliver Wittchow.</p>
<p><strong>GameScenes.Performance</strong><br />
Tonylight (ITA); Oliver Wittchow (DE)</p>
<p><strong>GameScenes.Soundtrack</strong><br />
8bitpeople (nullsleep’s selection); Tonylight (ITA); Oliver Wittchow (DE); Gameboyzz Orchestra (POL).</p>
<p><strong>GameScenes.Scapes</strong><br />
Mauro Ceolin (ITA), Solid_Landscapes, 2004; Jeremiah Johnson aka nullsleep (USA), New York Romscapes, 2004.</p>
<p><strong>GameScenes.Games</strong><br />
John Klima (USA), The Great Game, 2002; Martin Le Chevallier (FRA), Vigilance 1.0, 2001; Gonzalo Frasca – Newsgaming (URY), September 12th, 2004; Selectparks (AU), Acmipark, 2004; Antonio Riello (ITA), Italiani brava gente, 1997; Josh On (USA), Antiwargame, 2001; Carlo Zanni (ITA), Average Shoveler, 2004.</p>
<p><strong>GameScenes.Mods</strong><br />
Brody Condon (USA), Suicide Solution, 2004; JODI (NLD), My Boyfriend Came Back From the War, 2000; Kinematic Collective (USA), 9/11 survivor, 2003; RETROYOU (ESP), retroyou_nostalG, 2002; Eddo Stern (USA), Deathstar, 2004; Vietnam Romance, 2003; Sheik Attack, 1999/2000; Josephine Starrs &amp; Leon Cmielewski (AUS), Bio-tek Kitchen, 1999; TWCDC (USA), STOP BUSH!, 2004.</p>
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		<title>GameScapes. Videogame Landscapes (2006)</title>
		<link>http://domenicoquaranta.com/2009/09/gamescapes-videogame-landscapes-2006/</link>
		<comments>http://domenicoquaranta.com/2009/09/gamescapes-videogame-landscapes-2006/#comments</comments>
		<pubDate>Mon, 07 Sep 2009 12:08:33 +0000</pubDate>
		<dc:creator>Domenico Quaranta</dc:creator>
				<category><![CDATA[2006]]></category>
		<category><![CDATA[SHOWS]]></category>
		<category><![CDATA[cory arcangel]]></category>
		<category><![CDATA[eddo stern]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[gamescapes]]></category>
		<category><![CDATA[gamescenes]]></category>
		<category><![CDATA[john haddock]]></category>
		<category><![CDATA[matteo bittanti]]></category>
		<category><![CDATA[monza]]></category>
		<category><![CDATA[rosanna pavoni]]></category>

		<guid isPermaLink="false">http://domenicoquaranta.com/?p=306</guid>
		<description><![CDATA[GameScapes. Videogame Landscapes and Cities in the Works of Five International Artists Curated by Rosanna Pavoni Scientific committee: Matteo Bittanti &#38; Domenico Quaranta Featured artists: Cory Arcangel, Mauro Ceolin, Jonathan Haddock, Eddo Stern e Carlo Zanni. Monza Civic Gallery Monza, Italy, via Camperio 1 October 13 – 29, 2006. Free Entrance Catalogue published by Johan [...]]]></description>
			<content:encoded><![CDATA[<p><strong><img class="alignnone size-medium wp-image-307" title="gamescapes 021" src="http://domenicoquaranta.com/wp-content/uploads/2009/09/gamescapes-021-400x300.jpg" alt="gamescapes 021" width="400" height="300" /></strong></p>
<p><strong>GameScapes. Videogame Landscapes and Cities in the Works of Five International Artists </strong></p>
<p>Curated by <strong>Rosanna Pavoni</strong></p>
<p>Scientific committee: <strong>Matteo Bittanti</strong> &amp; <strong>Domenico Quaranta</strong></p>
<p>Featured artists: <a href="http://www.beigerecords.com/cory/" target="_blank">Cory Arcangel</a>, <a href="http://www.rgbproject.com/" target="_blank">Mauro Ceolin</a>, <a href="http://whitelead.com/jrh/" target="_blank">Jonathan Haddock</a>, <a href="http://www.eddostern.com/" target="_blank">Eddo Stern</a> e <a href="http://www.zanni.org/" target="_blank">Carlo Zanni</a>.</p>
<p>Monza Civic Gallery<br />
Monza, Italy, via Camperio 1<br />
October 13 – 29, 2006. Free Entrance</p>
<p>Catalogue published by <strong>Johan &amp; Levi</strong></p>
<p>The release of <strong>GameScenes. Art in the Age of Videogames</strong> coincides with the launch of <strong>GameScapes. Videogame Landscapes and Cities in the Works of Five International Artists</strong>, a group show featuring works by some of the most celebrated artists working with digital games: <strong>Cory Arcangel, Mauro Ceolin, Jon Haddock, Eddo Stern, and Carlo Zanni</strong>.</p>
<p><span id="more-306"></span></p>
<p><strong>Catalogue texts</strong></p>
<p>- <em>Introduction</em>, by Rosanna Pavoni (<a href="http://domenicoquaranta.com/public/pdf/Gamescapes_Pavoni_eng.pdf" target="_blank">eng, pdf</a>)</p>
<p>- <em>City of Bits</em>, by Domenico Quaranta (<a href="http://domenicoquaranta.com/public/pdf/Gamescapes_Quaranta_Cityofbits_ita.pdf" target="_blank">ita, pdf</a> / <a href="http://domenicoquaranta.com/2009/09/city-of-bits/" target="_self">eng</a>)</p>
<p>- <em>Art Gamers</em>, by Domenico Quaranta (<a href="http://domenicoquaranta.com/public/pdf/Gamescapes_Quaranta_ArtGamers_ita.pdf" target="_blank">ita, pdf </a>/ <a href="http://domenicoquaranta.com/2009/09/art-gamers/" target="_self">eng</a>)</p>
<p>- <em>Videogames as a Mean of Transport</em>, by Matteo Bittanti (<a href="http://domenicoquaranta.com/public/pdf/Gamescapes_Bittanti_ita.pdf" target="_blank">ita, pdf</a> / <a href="http://domenicoquaranta.com/public/pdf/Gamescapes_Bittanti_eng.pdf" target="_blank">eng, pdf</a>)</p>
<p><strong>Pictures of the exhibition (on Picasa)</strong></p>
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<td style="background: transparent url(http://picasaweb.google.com/s/c/transparent_album_background.gif) no-repeat scroll left center; height: 194px;" align="center"><a href="http://picasaweb.google.com/quaranta.domenico/Gamescapes2006?feat=embedwebsite"><img style="margin:1px 0 0 4px;" src="http://lh4.ggpht.com/_V_OGQBbabQo/SqTyyjte4CE/AAAAAAAABcs/xc4EgKAO1u0/s160-c/Gamescapes2006.jpg" alt="" width="160" height="160" /></a></td>
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<td style="text-align:center;font-family:arial,sans-serif;font-size:11px"><a style="color:#4D4D4D;font-weight:bold;text-decoration:none;" href="http://picasaweb.google.com/quaranta.domenico/Gamescapes2006?feat=embedwebsite">Gamescapes (2006)</a></td>
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<p><strong>Video documentation (by Paolo Branca)</strong></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="384" height="313" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/wcJ-ocwn5IU&amp;hl=it&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="384" height="313" src="http://www.youtube.com/v/wcJ-ocwn5IU&amp;hl=it&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><strong>Press (selected):</strong></p>
<p><a href="http://www.teknemedia.net/magazine_detail.html?mId=1577"><em><span style="font-family: Georgia;">Teknemedia</span></em><span style="font-family: Georgia;"> 03.10.2006</span></a></p>
<p><a href="http://www.teknemedia.net/magazine_detail.html?mId=1645"><span style="font-family: Georgia;">Alice Spadacini, </span></a><em><span style="font-family: Georgia;">Teknemedia</span></em><span style="font-family: Georgia;"> 19.10.2006</span></p>
<p><a href="http://cc.msnscache.com/cache.aspx?q=76207729345219&amp;setlang=it-IT&amp;w=d7e4474c,71052eb8"><span style="font-family: Georgia;">Ivan Fulco</span></a><span style="font-family: Georgia;">, </span><em><span style="font-family: Georgia;">La Stampa</span></em><span style="font-family: Georgia;">, 16/20/2006</span></p>
<p><a href="http://www.digicult.it/digimag/article.asp?id=769"><span style="font-family: Georgia;">Paolo Branca,</span><em><span style="font-family: Georgia;"> Digicult</span></em></a><span style="font-family: Georgia;">, March 2007</span></p>
<p><a href="http://mytech.it/digitale/2006/10/16/paesaggi-e-citta-dei-videogame-diventano-opere-dar/"><span style="font-family: Georgia;">MyTech, </span><em><span style="font-family: Georgia;">Panorama</span></em></a><span style="font-family: Georgia;">, 16/10/2006</span></p>
<p><a href="http://archiviostorico.corriere.it/2006/ottobre/12/Paesaggi_citta_videogames_diventano_arte_co_7_061012028.shtml"><span style="font-family: Georgia;">Rosa Roccardo</span></a><span style="font-family: Georgia;">, </span><em><span style="font-family: Georgia;">Corriere della Sera</span></em><span style="font-family: Georgia;">, 12/10/2006</span></p>
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