DOMENICO QUARANTA

The (art) world we actually have does not meet my standards

Archive for the ‘eddo stern’ tag

MACHINE ANIMATION & ANIMATED MACHINES

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Eddo Stern: Flamewar

Eddo Stern: Flamewar

First published in the catalogue of the exhibition “Eddo Stern: Flamewar“, curated by Ilana Tenenbaum at the Israeli Haifa Museum of Art (January 24 – June 20, 2009). With texts by Ilana Tenenbaum, Ed Halter and Domenico Quaranta.
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Written by Domenico Quaranta

September 22nd, 2009 at 11:43 pm

City of Bits

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Critical text written for the exhibition GameScapes. Videogame Landscapes and Cities in the Works of Five International Artists (Monza Civic Gallery, October 13 – 29, 2006). More infos here.

City of Bits
by Domenico Quaranta

“My name is wjm@mit.edu”. These are William J. Mitchell’s opening words in City of Bits (1995), his classic exploration of the evolution of the concept of city in the internet age. It is a line which reveals not only a new identity, but also a new form of citizenship. Ten years on the American artist Cory Arcangel performed his public “Friendster Suicide”, removing himself from one of the biggest online communities: maybe not a very spectacular suicide, but not for that any less painful than the real kind.

Between these two extremes, the revolution we are experiencing has rewritten a number of concepts that had remained unaltered in our culture for centuries: landscape, the city, life, identity. Alongside the tangible landscape there is now the information landscape; citizens have become netizens, and while our concrete jungles are being dug up to accommodate the information highway, we spend less and less time there, preferring the isometric gardens of Sim City or the 107 million inhabitants of myspace.com. It is time to update the concept of life, and has been since the advent of Second Life, while the idea of identity is still reeling from the complications heralded by nicknames, aliases, IDs, accounts, profiles and avatars.
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Written by Domenico Quaranta

September 7th, 2009 at 2:21 pm

GameScapes. Videogame Landscapes (2006)

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gamescapes 021

GameScapes. Videogame Landscapes and Cities in the Works of Five International Artists

Curated by Rosanna Pavoni

Scientific committee: Matteo Bittanti & Domenico Quaranta

Featured artists: Cory Arcangel, Mauro Ceolin, Jonathan Haddock, Eddo Stern e Carlo Zanni.

Monza Civic Gallery
Monza, Italy, via Camperio 1
October 13 – 29, 2006. Free Entrance

Catalogue published by Johan & Levi

The release of GameScenes. Art in the Age of Videogames coincides with the launch of GameScapes. Videogame Landscapes and Cities in the Works of Five International Artists, a group show featuring works by some of the most celebrated artists working with digital games: Cory Arcangel, Mauro Ceolin, Jon Haddock, Eddo Stern, and Carlo Zanni.

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Written by Domenico Quaranta

September 7th, 2009 at 2:08 pm

GameScapes. Videogame Landscapes – Press Release

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gamescapes3

Monza, September 16, 2006 — The Civic Gallery in Monza is pleased to present GameScapes. Videogame Landscapes and Cities in the Works of Five International Artists, an exhibition of work by five artists working with videogames. Curated by Rosanna Pavoni with the collaboration of Matteo Bittanti and Domenico Quaranta, GameScapes investigates the  notion of digital games, space, and urban environments in in our hyper-mediated age. Comprised of paintings, installations, and projections, the exhibition space will be transformed into a real-life gamespace.

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Written by Domenico Quaranta

September 7th, 2009 at 1:38 pm