Cory Arcangel, Century 21. Online version of the exhibition at Greene Naftali, New York, March 5 – April 17, 2021
Silvio Lorusso, The User Condition. Computer Agency and Behavior, 2020
Nicolas Nova & DISNOVATION.ORG (eds.), A Bestiary of Anthropocene, Onomatopee 2021
A BESTIARY OF THE ANTHROPOCENE seeks to capture this precise moment when the biosphere and technosphere merge and mesh into one new hybrid body. What happens when technologies and their unintended consequences become so ubiquitous that it is difficult to define what is “natural” or not? What does it mean to live in a hybrid environment made of organic and synthetic matter? What new specimens are currently populating our planet at the beginning of the 21st century?
True Fake: Troubling the Real in Artists’ Films. Programmed by Lukas Brasiskis for e-flux, from February 9 through April 20, 2021. With films and videos by Larry Achiampong and David Blandy, Peggy Ahwesh, Eric Baudelaire, Filipa César and Louis Henderson, Micaela Durand and Daniel Chew, Harun Farocki, Omer Fast, Johan Grimonprez, Louis Henderson, Chris Kennedy, Manu Luksch, Sara Magenheimer, Chris Marker, Jesse McLean, Alison Nguyen, Sondra Perry, Forensic Architecture and Praxis Films, Walid Raad, Hito Steyerl, and Peter Watkins.
Making and Breaking, Issue 02: The Post-Contemporary
Manuela Pedrón Nicolau and Jaime González Cela (curated by), The Great Conspiracy. A virtual exhibition on the internet’s hidden mechanisms, 2021
Zhang Ga (curated by), We=Link: Sideways, Chronus Art Center (CAC), Shanghai, November 21, 2020 – May 23, 2021
Michael Connor, Baoyang Chen and Taiyun Kim (curated by), World On A Wire, 2021. Online / offline exhibition
Anthropocene On Hold is a bilingual catalogue (English-Greek) created on the occasion of the online exhibition under the same title, organized by Polyeco Contemporary Art Initiative PCAI from May 14, 2020 to February 28, 2021 on PCAI’s YouTube Channel. The Anthropocene (/ænˈθrˈp.əˈsiˈn) was popularised as an environmental term in the dawn of the 21st century by Paul Crutzen, the Dutch Nobel laureate and pioneer on atmospheric chemistry; it constitutes a proposed geological epoch that starts with the beginning of the first important human impact on Earth’s geology and ecosystems, including climate change caused by human activity.
Travess Smalley, Painting Software, 2020
Tomás Saraceno & Erik Morse, “Art in the Aerocene”, in Art Agenda, November 25, 2020
Nye Thompson & UBERMORGEN, UNINVITED, 2020
An invisible networked super-organism oscillates between anxiety, lust, and horror. Described by the artists as ‘a radically new creature looking at the world and nothing makes sense,’ the synthetic organism apprehends the universe through millions of hallucinogenic virally abused (CCTV) sensors.
Thompson & UBERMORGEN’s life-form continually evolves by using human and machine learning. It defines its own existence and distributed agency through undergoing fear, instability, aggression, and vulnerability. UNINVITED can be experienced as a horror film, an online experience (web), and an installation (currently in the UK and Romania).
“How can we rethink the conditions for a political imaginary capable of structural transformation and justice for human and nonhuman alike? What is at the heart of current debates on the human? What political imaginaries have enabled the current wave of xenophobic and neo-colonial dehumanisation? How can the arts respond to what may be termed a crisis in humanity?” Parse Journal, Issue 12, Autumn 2020
Rosemary Lee, Machine Learning and Notions of the Image, PHD Thesis, University of Copenhagen 2020
Lev Manovich, “Computer vision, human senses, and language of art”, AI & SOCIETY, November 22, 2020.
Danielle Baskin, Goodbye.domains, 2020. A graveyard for good domains you let expire
The peer-reviewed book series CDSMS edited by Christian Fuchs publishes books that critically study the role of the Internet and digital and social media in society. Titles analyze how power structures, digital capitalism, ideology and social struggles shape and are shaped by digital and social media. They use and develop critical theory discussing the political relevance and implications of studied topics. The series is a theoretical forum for Internet and social media research for books using methods and theories that challenge digital positivism; it also seeks to explore digital media ethics grounded in critical social theories and philosophy.
Sebastian Schmieg, Is it time we called it “laborious intelligence”?, in KULTURTECHNIKEN 4.0, October 2020,
Rene G. Cepeda, A Manual for the Display of Interactive New Media Art, 2020
Sam Gaskin, “China’s Post-Intranet Artists Get Personal”, in Ocula, April 27, 2019
Constant Dullaart: This Unjust Mirror, exhibition, Fries Museum, Leeuwarden (NL), October 10, 2020 – February 14, 2021
“DANAE is a digital art network. We exist to expose and elevate computer-generated art and place it in historical context. We believe in fostering creativity, showcasing talent, and promoting the exchange of ideas. We work to connect artists, curators, institutions, avid collectors, and young collectors-to-be. We are a community.” More info
The Anne and Michael Spalter Digital Art Collection (Spalter Digital), is one of the world’s largest private collections of early computer art, comprising over 750 works from the second half of the twentieth century. Spalter Digital, which focuses on plotter drawings but includes other 2D media as well as sculpture and 16mm film, is home to major and iconic examples from key artists in the field.
Toy Philosophy, Reza Negarestani’s blog
Bloomberg New Contemporaries 2020, selected by Alexandre da Cunha, Anthea Hamilton and Linder
WEIRD SENSATION FEELS GOOD. An exhibition about ASMR (ArkDes, Stockholm, 8 April – 1 November 2020)
ASMR is a term that describes a physical sensation: euphoria or deep calm, sometimes a tingling in the body. In recent years an online audience of millions has grown, dedicated to watching the work of designers and content creators who try to trigger this feeling in their viewers. This is the first museum exhibition dedicated to this feeling and the emerging field of creativity that has grown up around it.
Petzel is pleased to present Downloadable, an online exhibition that offers works available for free and unlimited download, contributed by Petzel artists. The show explores ideas of looking, ownership, and originality as art experiences have been forced into the digital realm.
Xin Wang & Lu Yang, “Digital Reincarnations”, in Art Agenda, October 19, 2020
Human Brains is a program of exhibitions, debates and publishing activities centered on the brain, produced by Fondazione Prada, that will take place from November 2020 to November 2022.
Bret Schneider, “Notes on Dream Journal”, in Caesura, October 26, 2020
Timur Si-Qin, “Heaven is Sick”, excerpt. Essay, coming in 2021
CARTHA is a curated platform that focuses on sharing different forms of critical thinking regarding architecture and society. Through opinions, experiences and works, it aspires to map out the contemporary architectural landscape.
Tanya Basu, “The internet of protest is being built on single-page websites”, in Technology Review, August 27, 2020
Future Art Ecosystems (FAE) offers strategic insights to practitioners and organisations across art, science, technology and policy. The inaugural briefing is on Art x Advanced Technologies. FAE is produced by the Serpentine Galleries’ R&D Platform ⬀ and Rival Strategy.
“In the hope of invigorating artistic creation of digital futures at this moment of systemic collapse, we chose 30 daring challengers and transformers, and they will carve out a path towards a more humane vision for the future.” Eyebeam, New York 2020
The Julia Stoschek Collection is making its collection of over 860 works by 282 artists available online for free and without any restrictions. As one of the largest private collections of time-based media art in the world, the Julia Stoschek Collection strives to advance the consistent democratization of this art form.
The most amazing collection of net-based art worldwide is undergoing a process of redesign. Documentation here
Paola Manfrin, Maurizio Cattelan, Permanent Food Tumblr Blog, 2013 – ongoing
Paola Manfrin, Interview Match, 2010 – ongoing
LIKELIKE, The Online Museum of Multiplayer Art, 2020
Dennis Cooper, Zac’s Coral Reef, 2018
Danielle Baskin and Max Hawkins, Quarantine Chat, 2020
Karras et al. and Nvidia, This Person Does Not Exist, 2019
These Pics Are Composed Of As Many Pixels As There Are Animals Still Alive In These Species, in Design You Trust, September 28, 2019
Roberto Fassone, a study of invisible skeletons in future ideas, 2019